Exploring the Fallout Universe, the Gaming World’s Most Surprising TV Hit
The Fallout TV show has come back to streaming services, and it's safe to say that audiences were delightfully shocked by the caliber of its debut season. By portraying the retro-futuristic, post-apocalyptic United States through the lenses of three different characters, it managed to capture multiple facets of the player's journey.
We followed Lucy the vault dweller, trying to uphold her morals and discovering that the wasteland made that very difficult; Brotherhood initiate Max, the Brotherhood of Steel rookie, who starts doubting his organization's dogma and causes plenty of trouble in powered exoskeleton; and Walton Goggins's character, a breakout character who has completely shed any ethical bearings out in the radioactive wastes.
Building Anticipation for the Second Season
The debut season's ending unveiled key information about the culprits behind the atomic conflict that sealed a group of people in subterranean shelters for centuries. It also left several enigmas unanswered for the next installment – and, on this occasion, hopes are much greater.
“We’ll take ‘not terrible’ – we should print that on merchandise,” says Jonah Nolan.
“Going into the initial season, people were like, ‘Just get it right’,” states the game director. “We’re over the moon with the feedback to the show, so now people are arriving with more eagerness and different expectations.”
A New Vegas Vibe for the Next Installment
The second season is set in New Vegas, the backdrop of the beloved game Fallout: New Vegas, which is often praised for having the most compelling narratives and personalities in the series, despite the fact that it was a bit broken at launch.
“It has a arid atmosphere, a Southwestern essence, that’s so key to that game,” notes Nolan. “That dusty, blasted-out iconic highway vibe of the game is so much fun to incorporate into the show.”
In the show's timeline, a significant amount of time has passed since the story of the New Vegas game by the time the characters arrive there. However, the creators suggest that it acknowledges the player’s journey.
The Importance of Physical Sets
The Fallout TV series is notable for its tactile feel – its creators prioritized real props and sets were constructed, mirroring the makeshift nature of the outposts in the games.
“Being a genre enthusiast, so many series I watch, I’m aware that they’re all filmed against a blue screen,” comments co-creator Geneva Robertson-Dworet. “The whole point of an translation, especially of a video game, is to feel like it’s tangible.”
In fact, pretty much everything you see on-screen is real, even the infamously terrifying mutated beasts known as the apex predators. In the show, they are created using puppets, and were by all accounts quite terrifying up close.
Made by Fans, for Fans
The Fallout series works because it is developed by talented film-makers who are also dedicated players, with the help of the visionaries behind the franchise. This mutual respect for the world is clear in the finished show.
The new batch of episodes is launching on a episode-by-episode basis rather than as a all-at-once release, offering a different experience from the initial release. This schedule will foster a new viewing experience, something the team themselves are excited to witness.
“It delves deeper, it’s more expansive, it’s funnier, it has a lot of revelations,” says the game director. “I’m looking forward to seeing what people think.”